
You cannot win by reaching the target by means of odd tricks made as the opponents of a successful bid. A team wins if at the end of a hand in which they succeed in a bid, or defeat the opponents' bid, their score is equal to or above the target. It is possible for a team's overall score to be negative. The other side still score one point for each trick they won. If the bidding side fail to make as many tricks as they bid they are set, and lose a number of points equal to the number of tricks they bid. If the bidding side win at least as many tricks as they bid, each side scores one point for each trick they won. In double deck versions the first played of two equal cards beats the second. The left bower(s) count for all purposes as belonging to the trump suit. The rules of play are as in Euchre - you must follow suit, and if void of the suit led you may trump or discard at will. The high bidder leads to the first trick. The highest bidder is declarer and the trump suit is the suit named in the bid. Both players must decide which cards to pass before seeing the cards passed by the other. In this case the bidder discards the relevant number of cards face down and the bidder's partner passes an equal number of cards face down to the bidder to replace them. Sometimes these lone bids allow you to exchange some cards with partner. In some versions there are additional bids to play alone in which case your partner puts his or her cards face down and takes no part in the play. There is no rank among the suits, so it is not possible to outbid a bid in one suit with an equal number of tricks in another suit (this is unlike 500 or Bridge). At your turn you must either pass or bid a larger number of tricks than the previous bid if any. A bid is a number of tricks (one or more), which the bidding side contracts to win if they are allowed to chose trumps, and a proposed trump suit or 'no trump' - for example '4 spades' or '5 no trump'. When two identical cards are played to the same trick, the first to be played beats the second.Īll the cards are dealt out equally to the players.Įach player has just one opportunity to bid, starting with the player to the left of the dealer, going around the table clockwise, and ending with the dealer. Usually a double deck is used - containing two of each card. In some versions of Bid Euchre, the nines, or the nines and tens are omitted from the deck.


When the bid is 'no trumps', all four suits rank A-K-Q-J-10-9. The other suits ranks ace (high), king, queen, jack, 10, 9 - except that the suit which is the same colour of trumps has no jack. Most often there are four players in fixed partnerships, partners sitting opposite.Īs in Euchre, the highest trump is the jack of the trump suit (right bower), then the other jack of the same colour (left bower), then ace, king, queen, 10, 9. I will give the rules which are common to all versions of the game, followed by details of several specific versions. There is no standardization of the rules most of the variation concerns the number of cards in the deck (quite often a double deck is used), and the exact bids allowed. Bid Euchre, also known as 6 card Euchre, or Racehorseīid Euchre is the name given to a group of games played in North America which are based on Euchre,īut with the trump suit chosen by whichever player is prepared to contract to win the largest number of tricks.Double Deck Bid Euchre from the mid-western USA.
